Are you a video game addict in search of new and exciting games? Take your time reading this post and learning about other excellent games, such as this one. A-List of Interesting Games in Esports. The Meaning of Esports. A Game of Combat. The Killer Instinct. game of Tetris. Doom games, etc.
A Brief Foreword
Electronic sports, or e-sports, is a word for a digital game activity in which participants compete against one another in an individual or team-based style, usually in a competitive setting.
Esports are video games that are played professionally and usually fit into one of a few genres. Fighting games, first-person shooters (FPS), real-time strategy (RTS), and multiplayer online battle arena games (MOBA) make up the majority of esports titles, with MOBAs being the most popular in terms of participation and viewership. Players from all over the world will compete for the prize pool. The following is a list of games that have or have had a professional presence, organized by genre and roughly chronologically.
Meaning Of Esports
In the gaming world, esports has invented the concept of competition. Esports gaming events attract players from all around the world, with the victors taking home millions of dollars.
Because of their enormous popularity, esports athletes are provided tempting opportunities for valuable business sponsorships; major events often draw over a million spectators. Competitive video games played in a properly organized environment are known as esports. These games can range from famous team-based multiplayer online battle arenas (MOBAs) to single-player first-person shooters, survival battle royales, and virtual recreations of contact sports.
Esports tournaments and other activities can attract crowds comparable to those seen at most major sports events. The 2017 Game of Mythology World Cup drew over 80 million people. It ranked as one of the most interesting esports events ever. In July, ESPN and Disney XD revealed that they had struck a mega deal to broadcast the Competition, a product global competition with 12 players based on the widely successful multiplayer first-person shooter Overwatch.
In 2021, a tournament for PUBG, an Esports multiplayer shooter game, was held, with the team that won, the Susquehanna Soniqs, taking home a total reward of $1,296,189.
These rewards are prevalent in the gaming industry and are supposed to hit a total valuation of $1,084.1 million in 2021, up 50% from 2020. Professional gamers, like traditional athletes, can achieve millions of dollars in winnings from real and virtual events, which are generally split among the victorious clubs’ gamers. That means the finest players in the world can easily earn seven figures in a single year. Ticket sales for these competitions enable teams and event planners to generate a lot of money.
A More Detailed Explanation Of The Term “Esport”
Also, for great players in the esports sector, endorsements, compensation for generating YouTube promotional videos, and even partnering with gaming clubs are all options. Tyler Blevins, (Ninja), a Fortnite genius who is said to make about $500,000 monthly, is one of the most well-known cases. In every big tournament, another player, Saahil “Universe” Arora, makes 6 figures from Dota 2. Only a small number of players, though, are eligible at that stage.
The e-sports gaming fad is also gaining traction in the crypto realm. CoinFund, a blockchain analysis, and advisory organization, quickly announced a $2.3 million investment in an e-sports business. A more well instance is Coinbase, a digital asset network that recently. They launched a collaboration with Berlin International Gaming (BIG), implying that crypto analysts think the e-sports industry and its transfer into the blockchain world have tremendous opportunities.
With the development of renowned multiplayer games like Axie Infinity (AXS), CryptoBlades (SKILL), and many others, blockchain gaming tournaments will be hosted all over the globe soon
Esports are computer games that are competed in professionally and generally fit into one of a few categories. Fighting games, first-person shooters (FPS), true strategy (RTS), and multiplayer online battle arena gameplay (MOBA) make up the majority of esports games, with MOBAs being the most successful in terms of attendance and watching. Gamers from all over the world will contend for the grand prize. The list consists of games with a pro circuit that are presently or have previously existed.
Games of combat
Also, see the forum for combat games.
A Game of Combat
With the launch of the Evolution Title Game in 1999, fighting games were among the first games to be included in competitions.
Single contests are common in the category, with both players supplying input to the same computer. The category began with arcade games, but as arcades became less popular, they slowly changed to console games. Real fighting games include the Street Fighter series, Mortal Kombat series, Marvel vs. Capcom series, Tekken series, Killer Instinct series, and Super Smash Bros. series. The Evolution Championship Series and Capcom Cup are important events for the genre, and Tougeki – Super Battle Opera was a notable competition for a few decades.
Game of combat fans frequently uses the term “competitive gaming” instead of “esports,” citing cultural distinctions between the largely PC-gaming esports groups and the traditional arcade-gaming communities.
Participants of the fighting game community are often acutely aware of their attachment to old arcade-era competitions, preferring to preserve the spirit of past tournaments over the simple monetizing of fighting games.
The Street Combat
One of the first and lengthiest competitive gaming scenes is that of Street Fighter.
Daigo Umehara, a professional Street Combat player, had two of his fights featured in a 2011 Kotaku ranking of “The 10 Greatest Bits in Pro-Gaming Ever.” His initial 1998 contest in Street Fighter Alpha 3 against American player Alex Valle ranked 6th, and his 2004 fightback against American player Justin Wong in Street Fighter III: Third Strike placed first, while his 2009 grand finals game in Street Fighter IV against Wong at Evo 2009 was listed as “just missing the cut.”
The Super Smash Bros
In esports is the main article for Super Smash Bros.
The Super Smash Bros. series from Nintendo has a sizable sporting fanbase. While every game has been included in elevated events, as of 2018, Super Smash Bros. Melee and Super Smash Bros. Ultimate are the most renowned for being highly competitive. From 2004 through 2007, Major League Gaming sponsored Melee events on a regular basis, before abandoning it in favor of the 2008 follow-up Super Smash Bros. Brawl. Thus according to Major League Gaming, around 400 competitive Super Smash Bros. Brawl events were staged in North America in 2010. Melee has been played at MLG tournaments on a regular basis since then, the most recent being the MLG 2015 World Finals. ESL hosted an online competition for Smash Wii U. Apex and Evolution Championship Series two other significant national competitions that incorporate Smash games (EVO). With 3,534 players, Smash Ultimate became the largest Smash competition yet at EVO 2019.
Marvel Against Capcon
Marvel vs. Capcom (MaC) is a fighting game series created by Capcom that incorporates elements from Capcom games as well as characters from Marvel comic books. From 2000 through 2017, the series was held at the Evolution Championship Series.
The Tekken series, developed by Namco, is renowned as the “lightning chess” of fighting games, with a strong fan following in Asian countries. Tekken has long been regarded as the most technically advanced fighting game. It continues to be featured in many competitions because of its balance, solid fundamentals, and depth and is one of the few fighting games that feature a true 3D design.
Japan’s “Master cup” series, the United States’ “Final round” series The “Strongstyle” series in the United States, and the “UT” championship series in Europe are two instances of events that are or will be, held. It began as a series of special Tekken events, and it is continuing in used as a major game. The Namco-hosted “King of Iron Fist Tournament” is a Tekken-only event. Other Tekken-only programs on the South Korean esports channel “Nice Game T.V” include “Tekken Crash” and “Tekken Strike.” Since 2013, Tekken has been a constant component of the Evo Championship series. Although the west has a smaller player base, it appears to be growing steadily. It continues to lead the arcade scene in the east, lagging well behind other games in the category.
The Killer Instinct
Rare developed The Killer Instinct franchise and is now managed by Iron Galaxy Studios and Microsoft. The 2013 Killer Instinct reboot is the most popular game in the franchise, with Xbox One being the most popular platform. The Killer Instinct World Cup has been constructed as a game circuit, with the second iteration ending in early 2017. Jonathan “Rico Suave” Deleon, who currently holds the EVO and Killer Instinct World Cup titles, is Killer Instinct’s best player.
Ultra Arcade, in 2017, implemented a prohibition on mocking and teabagging in major Killer Instinct competitions, sparking debate in the fighting game world, with some claiming that it was impossible to control due to particular competitors’ styles of play.
A First-person shooter (FPS)
Single or collaborative first-person shooters concentrate on mimicking a firefight from a first-person viewpoint. Team Fortress 2 is a classic PC game that is played in a few minor leagues including the ESEA League, RGL, United Gaming Clans, and European Team Fortress 2 League. The console editions of Call of Duty and Halo are typically used in contests.
Doom is a collection of Id Software’s multiplayer 1v1 and unrestricted deathmatch videogames. Doom is renowned for pioneering the event-center deathmatch genre, as well as being partially responsible for the first online FPS community via DWANGO, an internet gaming service officially recognized by id Software and input and suggestions from them. Individuals also used other BBS platforms to play Doom deathmatch online.
The Deathmatch ’95 tournament, organized by id Software, Microsoft, and DWANGO, featured the Ultimate DOOM and Doom II, as well as Heretic. This event, possibly the only one of its sort for PC esports, was held via the online DWANGO service. Winners from the United States and the United Kingdom were flown to Microsoft headquarters to compete in Judgement Day, a LAN party format event. Dennis Fong, best known for winning the Red Annihilation competition for Quake, took first place in Judgement Day, his first foray into esports. Doom II was also played in events such as the Cyberathlete Pro League and QuakeCon.
Quake 4 and Painkiller eventually superseded Doom 3’s 1v1 mode, which was played competitively at QuakeCon 2004, QuakeCon 2005, and CPL Winter 2004.
Quake is a series of one-on-one PC games created by id Software. QuakeCon began in 1996 when id published the source material Quake. QuakeCon is a yearly conference that offers tournaments for the game and has grown to become North America’s largest LAN event. Red Annihilation, the first offline Quake event, occurred in May 1997. Dennis Fong, also known as “Thresh,” won the prize of Quake co-creator John D. Carmack’s personal red Ferrari 328 GTS exchangeable.
With twelve pro players approved to a few pro teams and a number of players promoting themselves via various means, Quake 4 fostered a small professional sector. Quake 4 reached its pinnacle in tournament play around 2006, with the game appearing in events like the Electronic Sports World Cup, the World Series of Video Games (before the league’s dissolution), the World Cyber Games 2006, and KODE5. Quake 4 has gone out of favor in comparison to Quake III Arena, the preceding game in the series, as of 2008.
In 2010, Quake Live was launched, centered mostly on Quake III Arena. DreamHack, QuakeCon, and FaceIt were all tournaments where Quake Live was played. After a few years, the title’s popularity began to wane. The Intel Extreme Masters, the final big tournament to offer Quake matches, decided to abandon the title in 2012.
The Quake Winners
On April 6, 2017, the game was presented as a Closed Beta Test, then on August 22, it was launched as Early Access through Steam’s early access scheme. At E3, Bethesda released a new version of a trial version that can be downloaded through Steam. After E3, players that joined up during the free trial period were able to continue playing for free. Quake Champions will be free-to-play and open to all gamers on August 10, 2018, according to Quakecon 2018.
Qualifiers have been held at Dreamhack and QuakeCon, initially in Duel, Sacrifice, and 2v2, and then in Duel, Sacrifice, and 2v2. In 2019, it was stated that a Quake Pro League (QPL) will debut at QuakeCon the following season, featuring 3 phases, each with a stage final, and a grand final at QuakeCon 2020. Due to the COVID-19-Pandemic, QuakeCon 2020 was canceled as a LAN-Event, and the ending was held online, with gamers from Europe, the CIS, North America, South America, and Australia competing. The QPL will run every week in 2020 and 2021 and will be streamed on Twitch.
A Counter-Strike series
The Counter-Strike series is a group-based first-person shooter that started as a Half-Life mod that Valve purchased and published from beta in 2000. Tournaments like the World Cyber Games, CEVO, ESEA League, Intel Extreme Masters, Cyberathlete Pro League, and the Electronic Sports League are held in North America and Europe. The Professional Gaming Series was a dead league that included teams with contract players who played Counter-Strike.
Despite Valve’s introduction of newer versions over the years, the 1.6 version of Counter-Strike is routinely used in events such as DreamHack and World Cyber Games.
Counter-Strike: Global Offensive, the latest game in the series, was published in August 2012. Despite the fact that Counter-Strike was not included in the World Cyber Games 2013, citation needed, the BLAST Premier Series has revealed the biggest prize pool in the tournament’ ever for RFRSH, at US$1.5 million.
A Duty Call Series
The Duty Call series is a first-person shooter that is predominantly performed as an esport in North America and is currently available on PlayStation platforms, although was previously available on Xbox. Since Call of Duty 4: Modern Warfare was added to the league in 2008, it has been featured in MLG events. In most events, a huge number of unknown teams compete for a chance to play alongside the best professional teams. OpTic Gaming is a well-known example, having made hundreds of millions of dollars by playing in competitions.
A Made-up/ Unreal Tournament
Since the original game’s debut in 1998, the Unreal Tournament series of first-person shooters has sponsored tournaments in the early 2000s, including its participation in the World Cyber Games from 2001 to 2004. The series has been removed from leagues such as the Electronic Sports League, hence there are no significant tournaments for it anymore.
The Halo series
Since the launch of Halo: Combat Advanced on the original Xbox, the Halo franchise has been included in American Big League Gaming. The series has also been contested on a global scale, including at an event hosted by the European Console League in Liverpool in July 2010.
The Australian Cyber League held a Professional Circuit featuring competitions in various major Australian cities, including one in Brisbane in January 2009. Halo competitions have been in the fall since 2010 when Halo: Reach was released, a major departure from what was deemed conventional Halo in the first 3 matches. The drop went on into late 2013–2014, when Halo 4 was released, which was a more significant change to the sequence than Halo: Reach, and as a consequence, no serious competitive events were held, with the exception of the Halo 4 World Championships, which was organized by developer 343 Industries as an early attempt to save Halo esports. Halo: The Master Chief Collection was eventually released, remastering all four original Halo games in 60 frames per second and including a completely remastered version of Halo 2 to serve as the primary game for Halo esports.
More On The Halo Series
Despite the developer’s best efforts to revive the withering community. The game was plagued by several flaws and malfunctions that rendered it unplayable. It severely damaged the Halo esports families. At around the same time as Halo. The Master Chief Collection was released, and 343 Industries announced the Halo Championship Series as another attempt to revive Halo as a professional esports title. As Halo’s popularity waned, it was pulled from Major League Gaming. With Call of Duty taking its place as the league’s new staple sport. Halo 5, is the latest game in the Halo franchise. It was designed from the ground up to be competitive and well-suited for esports, including vanilla competitive environments, a diverse variety of competitive gameplay modes, and comprehensive observer mode. The Halo World Championships will be a 4v4 tournament hosted by 343 Industries in collaboration with top leagues MLG, ESL, and Gfinity.
The prize pool is present $2 million, and it is supported entirely by in-game “REQ Pack” purchases in Halo 5. The Halo Championship Series (HCS) Pro League, run in partnership with the ESL esports organization, is presently in its second season, with the first season-ending in mid-2016.
Painkiller is a 2004 video game released by DreamCatcher Interactive and created by the Polish firm People Can Fly. Painkiller was selected as the authorized 2005 CPL World Tour game by the Cyberathlete Professional League in late 2004. Many esports fans and rivals were divided on this, as other games have shown to be at least as popular as internet multiplayer. Unreal Tournament 2004 and Doom 3 were also fan favorites for this tour, which had already been revealed as a one-on-one deathmatch format battle.
But, it was not selected because Epic Games, the creators of Unreal Tournament 2004, were in the process of transitioning owners from Atari to Midway Games and could not promise their complete backing throughout the year-long tour. The CPL and DreamCatcher agreed that no other organization could utilize Painkiller in a gaming tournament with a prize pool of more than US$2,000 without first securing a license from the CPL. Quake III Arena was chosen as the one-versus-one deathmatch game for the 2006 CPL World Tour, eliminating Painkiller.
The Battlefield series
Multiple competitions have been held for the Battlefield series games. The games are mainly played on a computer. Since Battlefield 2, the Electronic Sports League has funded Battlefield competitions.
CrossFire is a popular East Asian shooter created in Korea and comparable to Counter-Strike. The best pro league is known as CrossFire Stars.
Overwatch has received much interest as an esports game, with professional teams picking up teams. Video Game has established a professional Overwatch League for paid players.
A Team Fortress 2
This 2 is a class-based shooter that has been performed in 6vs6 and 9vs9 formats in numerous online competitions, including the ESEA League, RGL, UGC League, ETF2L, Ozfortress, and Asiafortress. Because of Razer Arena’s backing, the game has made its debut at DreamHack. Since 2012, Team Fortress 2 has conducted yearly worldwide LAN events over the summer at the Multiplay Insomnia Gaming Festival.
The Siege of the Rainbow Six
Rainbow Six Siege happens to be the first esports game in the series. Rainbow Six Pro League, administered by ESL and Ubisoft, is the official contest for Rainbow Six Siege. ESL recently held the Rainbow Six Siege ESL 2022 Six Invitational, with Team SoloMid emerging victorious.
An Alliance Of Valiant Arms
Alliance of Valiant Arms was a famous 1st shooter in Asia. A world championship was funded by producer Aeria Games, and there were also some smaller offline tournaments. The game, as well as its successor, came to an end in 2018.
The Special Force II
In Taiwan, the Taiwan esports League runs the Special Force II Pro League, and in Europe, the Electronic Sports League organizes events.
In 2020, Riot Games release Valorant, their own first shooter. BLAST Pro Series, for instance, is now organizing the prevalence of Valorant tournaments.
A Multiplayer online battle arena
These games are a type of video game arena (MOBA) game that originated as a spin-off of authentic strategy games but have evolved into their own genre. Unlike conventional RTS games, where a single player controls a large number of units, MOBAs are often team-based, with five players on a team each controlling a single “hero” unit. The majority of MOBAs are played on personal computers.
The League of Legends
LOL is a Riot Games multiplayer online battle arena video game based on Defense of the Ancients. On October 27, 2009, it was released. The game was presented as a marketing title at the 2010 World Cyber Games in Los Angeles. The North American Counter Logic Gaming squad emerged victorious, taking home a $7,000 reward. For the 2011 Electronic Sports League season, LoL was incorporated into the Intel Extreme Masters squad. DreamHack Summer 2011 in Sweden hosted the Season 1 World Championships. Fnatic, a European team, beat teams from Europe and the United States to earn $50,000 from the game’s prize fund of $100,000. According to Riot, the last match got 210,000 active spectators.
Riot has set aside a prize collection of $5 million for League of Legends events over the course of Season 2. The prize pool for the Season 2 World Championship was US $2 million. The Taipei Assassins of Taiwan won the $1 million main prize after defeating Azubu Frost of South Korea in the finals. Azubu Frost player Woong peeked at the spectator minimap during the quarterfinal match against Team Solomid, resulting in a punishment of US $30,000 being deducted from their winnings. The League of Legends Season 2 World Finals match had a peak of 1.1 million simultaneous viewers via Internet broadcasts, Korean media, and Chinese TV.
The overall prize pool for Season 3 was the US $8 million. The 2013 Season 3 Championships were held in Los Angeles, with a $2 million prize pool and a $1 million first-place award. The team SKT T1 won the final, which took place on October 4 at the Staples Center. During the season finale, the event had 1.4 million simultaneous spectators.
A Dota II
At Gamescom in August 2011, sixteen experienced Defense of the Ancients esports teams were welcomed to contend in a Dota 2-specific game, which afterward became a yearly event known as The International, to guarantee that enough Defense of the Ancients gamers would take up Dota 2 and to encourage the game to a new viewer. From The International 2013 forward, the prize pool has been crowdsourced using a form of in-game game series or compendium, which raises funds by participants purchasing them and related loot boxes in exchange for special in-game cosmetics and other perks. Compendium sales provide 25% of total revenue to the prize pool, with the 2013 battle pass raising over US$2.8 million, making it the highest prize pool in esports history to date.
Since then, each version of The International has topped the prize pool of the preceding one, with the most current one, The International 2019, having a prize pool of more than $34 million.
Dota 2 was already one of the top esports games by the end of 2011, second only to StarCraft II. Nexon declared a 2 billion (roughly US$1.7 million) commitment in lower divisions in South Korea during E3 2013, which corresponded with their distribution agreement with Valve for the title.
In February 2015, Valve sponsored the Dota 2 Asia Championships in Shanghai. This is with a prize pool of nearly $3 million raised from compendium sales. Other Dota 2 Asia Championships have been held since then, and it is commonly referred to as the “Chinese International.” By June 2017, professional Dota 2 events had earned over $100 million for teams and individuals, with over half of it coming from international tournaments, making it the most valuable esport game by over $60 million.
Hi-Rez Studios created and distributed Smite, a third-person MOBA. Smite was held in a prolonged beta period leading up to the release, resulting in over 74 million hours of playtime and the development of a strong competitive community. Hi-Rez staged a series of LAN and online competitions with cash prizes held during the beta. On March 25, 2014, Smite was released in North America and Western Europe.
Hi-Rez sponsored a Smite Launch Event in Atlanta the weekend after the game’s debut, with the eight strongest teams from Europe and North America competing for a prize pool of over US$200,000, half of which was raised by the community through the sale of a character skin. Team Solo Mid from Europe took first place, followed by Team Dignitas from North America. For a chance to win prizes, viewers at home might make their own guesses. According to Hi-Rez, the event gathered over 400,000 unique spectators from all around the world. Hi-Rez created a custom-branded skin in honor of Team Solo Mid’s triumph after the event.
More On The Smite
Hi-Rez announced the Smite World Championship Series in May 2014. (SWC). The SWC kicked off with 3 months of regional qualifications, culminating in two distinct US$50,000 regional LAN events in Europe and North America. The SWC was held at the Cobb Energy Performing Arts Centre in Atlanta from January 9–11, 2015, with a prize pool of US$2,612,260 raised by the community through the sale of digital cosmetics and limited-edition merchandise.
Teams from North America, Europe, China, Brazil, and Latin America competed in the championship. COGnitive Prime, which is now Cloud9 G2. A North American team, won first place and US $1,306,130 after multiple matches, with Titan, a European team that began their journey to the SMITE World Championship in the open amateur circuit, coming in second. Following that, a branded cosmetic skin was created in celebration of COGnitive Prime, and an invited competition was arranged in their honor, similar to the Smite Launch Tournament.
The Storm’s Heros
Blizzard Entertainment’s Heroes of the Storm is a multiplayer online battle arena game that was released on June 2, 2015. It was developed and distributed by Blizzard Entertainment. Until Blizzard’s withdrawal of all tournament plans in 2019, the Heroes Global Championship (HGC) was the main esports event in 2017 and 2018. Tespa Collegiate series, on the other hand, continued to encourage the Heroes of the Storm competitive environment.
A Vainglory Or Vainshow
This refers to a multiplayer online battle arena that first debuted on iOS before expanding to Android, Windows, and macOS. Vainglory was developed and marketed by Super Evil Megacorp (SEMC). It has sparked some interest as an esports game, with SK Gaming sponsoring a squad. In Fall 2015, it had the largest prize pool for a mobile game, with $350,000 from tournaments all over the world.
The Arena of Valor (AoV)
AoV is a multiplayer online battle arena for Android, iOS, and Nintendo Switch, created by TiMi Studios and published by Tencent Games. On October 14, 2016, the game was originally launched.
Garena Challenger Series Pro League (GCS) in Taiwan, Domain of Valor Pro League (RPL) in Thailand, Arena of Glory (AOG) in Vietnam, Arena of Valor Star League (ASL) in Indonesia, Arena of Valor: Valor Cup (AVC) in Malaysia, Singapore, and the Philippines, Arena of Valor: Valor Series (AVS) in Europe, North America, and Latin America, and Arena of Valor Japa in Japan have all hosted Arena of Valor tournament.
The Arena of Valor additionally hosts two world title competitions each year: the Arena of Valor International Championship (AIC) and the Arena of Valor World Cup (AWC). An AIC is a tournament in which teams from all over the world compete for profit and glory for their own esports organization, whereas an AWC is a tournament in which teams compete to defend their home country under the banner of their national flag.
Further on AoV
From November 23 to November 26, 2017, South Korea hosted the first AIC. The event drew more than 36 million online spectators, smashing mobile game records around the world, and has since established itself as the gold standard of mobile eSports. In Europe, Google Play’s Best of 2017 Game award went to the game that has been at the top of the mobile game rankings in Asia for months. From November 23 through December 16, 2018, Thailand hosted the second AIC competition. The competition raised the number of teams competing to 16, with each team contending for a share of the $600,000 (£460,000) prize fund. Thailand hosted the third AIC tournament from November 5 to November 24, 2019, Thailand hosted the third AIC tournament. It also included a brand-new 1v1 competition, with one player representing each side and the winner taking home $5,000. November the 6th, 2018.
From July 17 to July 28, 2018, the first Arena of Valor World Cup (AWC) event was place in Los Angeles, California. The AWC was one of the largest mobile eSports competitions in gaming history, with a total prize pool of $500,000. Taiwan, Hong Kong, Macau, Thailand, Vietnam, Malaysia, Singapore, Philippines, Indonesia, South Korea, North America, Latin America, and Europe were among the nine regions competing for the main prize. In addition, the tournament host chose three Wildcard teams to compete in the AWC.
From June 27 to July 14, 2019, the second AWC event was held in Danang, Vietnam, with a total prize pool of $500,000. The second AWC also marks Japan’s first appearance in an international AOV competition since the game’s Japanese server was launched on November 30, 2018.
Due to the COVID-19 epidemic, the third Arena of Valor World Cup scheduled for 2020 was suspended.
The Legends of Mobile: Bang Bang
Moonton created and distributed Mobile Legends: Bang Bang, a mobile multiplayer online fighting arena. The MSC 2019 (MLBB Southeast Asia Cup 2019) included 12 teams from Indonesia, Malaysia, Singapore, Myanmar, Philippines, Laos, Thailand, Cambodia, and Vietnam, with a total prize pool of US$120,000. The M1 2019 (MLBB World Championship 2019) world stage competition, which included 16 teams from 14 countries and a prize pool of US$250,000, took place at Axiata Arena in Kuala Lumpur, Malaysia.
Certified Formula One games
Many esports series, some of which are officially endorsed by Formula One. The Formula One Esports Series and Virtual Grand Prix, a series of races involving several real-life motorsport racers and global celebrities created to replace the postponed Formula One Grands Prix during the COVID-19 pandemic, have been organized by the Formula One official game, that is currently being developed by Codemasters.
Gran Turismo Sport
Since 2018, the Fédération Internationale de l’Automobile has officially approved a yearly FIA Gran Turismo Tournament. It consists of two events held throughout the year and broadcast live on YouTube via the official GRAN TURISMO TV channel. A Nations Cup is one of the two series, and drivers will compete in it.
NASCAR, the NASCAR iRacing.com has hosted a connected yearly video game contest since 2010.
World Championship Series had a great reward of US $10,500 in 2011.
The Project CARS
This has evolved as an authorized esport with the ESL and has become a hit.
The rFactor II
The Formula E Race at Home Challenge, which featured Formula E drivers including some professional eSports gamers, was held on rFactor 2. The virtual competition was televised on a number of Formula E social media channels, as well as select tv affiliates.
A Kart Rider
The most popular Arcade Racing esport is Kart Rider. Since 2005, Kart Rider has become a competitive game, with KeSPA (Korean esports association) sponsoring events in the game with prize pools exceeding $70,000 and reaching over 100,000 spectators live on some occasions, such as the Kart Rider League.
As of 2006, when the game TrackMania Nations ESWC was created expressly for the Electronic Sports World Cup. TrackMania has always had a competitive scene. Prize pools have exceeded ten thousand euros, with some events selling out stadiums in a matter of days. This is particularly true in France, where some events attract over 144,000 live spectators. These days, the most popular competitive game is Trackmania. Trackmania is the most recent iteration of the franchise. It is attempting to reach a wider audience with leagues and tournaments such as the Trackmania Grand League. It is part of a yearly circuit that includes two seasons on the TMGL Circuit and culminates in the prestigious Trackmania World Cup.
Authentic or Real-time Strategy
Individual contestants compete on personal computers connected to a local area network. Or the internet in classic real-time strategy game competitions. While not as popular as other RTS games at the time, the Age of Empires series was competitively played from 2000 to 2003 and 2007 to 2008 and was a part of the World Cyber Games.
Several events, including the Professional Gamers League, used StarCraft. The expansion pack StarCraft: Brood War, on the other hand, was vastly more popular than the real.
StarCraft: Brood War was a pivotal game in the development of esports. It remains one of the most popular series in professional gaming, alongside StarCraft II. StarCraft competitions performed particularly well in South Korea, which remains a major player in the competitive scene. In Korea, professionals have attained a stature comparable to that of professional athletes. [In the west, StarCraft was not as popular as it was in the east. StarCraft was the first game to be admitted into the World Cyber Games competition, and it held a tournament annually until StarCraft II took its place in 2011. The Ongamenet Starleague, the MBCGame StarCraft League, and the Proleague were all popular StarCraft contests in Korea. The finals for these leagues drew tens of thousands of spectators and were broadcast on Korean cable television.
The StarCraft 2
Tournaments for StarCraft II eventually superseded the previous Brood War competitions after its introduction in 2010. StarCraft II has supplanted the actual game in the WCG, and the Proleague, which was originally focused on Brood War, has gradually phased out Brood War in favor of StarCraft II. Disagreements between Blizzard and Kespa initially prevented many Korean players from switching to StarCraft II, but things improved and were resolved by 2012. The Team Liquid StarLeague, Major League Gaming, North American Star League, DreamHack, the Intel Extreme Masters, and the GOMTV Global Starcraft II League are just a few of the leagues and esports organizations that hold StarCraft II competitions in Korea and around the world.
The StarCraft II World Championship Series was founded by Blizzard Entertainment in 2012. In PartinG, a Korean player, defeated Creativity to win the $100,000 main prize in the game’s inaugural season in 2012. PartinG, a Korean player, defeated Creator to win the $100,000 main prize. The WCS system splits players into three leagues as of 2013: WCS Korea, WCS Europe, and WCS North America are the three divisions of WCS. Players receive scores for their performance in a variety of events, including the ones listed above, and the top 16 players proceed to the world championship at BlizzCon. SOS won the $100,000 main prize after defeating Jaedong 4–1 in the 2013 grand finals. Jaedong was rewarded with $45,000 for finishing second, bringing his total prize pool earnings to $489,384.83, the greatest of any esports player then.
Warcraft III has been played in South Korea, China, France, and Germany. Despite that, the game never attained the same level of competitive popularity as the original StarCraft. Yet it did support a small number of professional teams. Because there have been multiple huge tournaments, the game does not have a single world championship. Blizzard Entertainment has hosted events that have included televised Korean leagues and huge tournaments in China. Due to a bad internet connection, Chinese players have always used their own clients for online competition. Xiaofeng “Sky” Li, Dae Hui “FoV” Cho, Jang “Moon” Jae Ho, and Fredrik “MaDFroG” Hansen are all notable Warcraft III competitors.
Manuel “Grubby” Schenkhuizen and Scarlett Johansson The popularity of the Warcraft III competition has dwindled in recent years. Many prominent Warcraft III players, notably Grubby and Moon, have subsequently switched to Starcraft II. Despite this, Warcraft III is still played competitively, with tournaments such as the WCG 2013 taking place.
FIFA Football is a popular individual sport that can be played on both consoles and computers. Since the first event in 2001, FIFA has been an official game of the World Cyber Games. A FIFA tournament was also featured at the first CPL Europe event in 2003. Germany is home to the world’s largest FIFA football community. Leagues such as the Electronic Sports League and the World League eSport Bundesliga are inclusive. There are additional broadcast leagues in South Korea, such as the Ongamenet FifaLeague. [requires citation] The ESL, like the ESWC, will continue to organize FIFA competitions in 2013.
The FIFA Interactive World Cup (FIWC) is the largest video game event in the world, and the largest FIFA tournament. Every year, FIFA and its presenting partner, EA Sports, host the virtual football world championship. The first FIWC was held in Zurich in 2004 and has since allowed millions of football fans from all around the world to compete for the title of world champion. The competition is held on the most recent Xbox and PlayStation platform generations.
Esports has been created from the Madden NFL series of American football games. The $1 million Madden NFL 17 Championship Series was funded by gaming company Electronic Arts. Madden Nation was an American reality television show focusing on the Madden competitive scene. It was produced through a collaboration between EA SPORTS and ESPN Original Entertainment.
This is a basketball simulation game. In February 2017, the National Basketball Association and Take-Two Interactive announced the formation of the NBA 2K League. It is an esports league centered on the NBA 2K brand. It first aired in 2018.
The Pro Evolution Soccer
The PES League is Konami’s official competitive series for Pro Evolution Soccer. The PES League finals were contested concurrently with the UEFA Champions League finals in 2016 and 2017.
A Rocket League
Rocket League is a video game in which you drive a car and play soccer. “It’s like soccer, but with rocket-powered cars,” according to the description. Twitch, Psyonix Studios, ESL, Major League Gaming, and various independent tournaments have all hosted competitions. In this approaching 2020-2021 competitive split. The central competitive circuit of Rocket League, sponsored by Psyonix Studios, will distribute a prize pool worth $4,500,000. This will be in addition to the $14 million in prize money already distributed by Rocket League tournament organizers.
3rd person shooters
The Gears of War
The Coalition created the Gears of War third-person shooter franchise. It’s frequently seen at ESL and Major League Gaming tournaments. Xbox and the Coalition announced a Pro Circuit for Gears of War 4 in 2016, with a one-million-dollar prize pool. Gears 5 is now owned by UMG and streams its pro-league/Emergence content. In order to make playing and watching even more effective and thrilling. The gears have shifted from 5v5 to 4v4, adding two new modes to the competitive rotation alongside “Escalation.” The two new game modes include Execution 2.0. It is simply the single-life execution that all Gears gamers are acquainted with. But with an added objective after two minutes of each round to avoid the drawn-out and stalemate-prone original implementation game type.
The second mode is “Control,” which is similar to Call of Duty’s “Hardpoint,” in that a player must remain in a ring to earn points in order to win the game.
Eventually, escalation, a three-hill game type played in Gears esports since the launch of Gears of War 4 in 2016. This is a three-hill game type in which members of the respective teams fight for a neutral hill. It is to gain points, up to 250 to win. Or, all three hills on the map can be capped at the same time by the same team, resulting in a “domination.” Every hill took six seconds to cap and three seconds to decapitate. It takes 6 rounds to win Performance, 300 points to win Control, and 5 rounds to earn Escalation.
Fortnite is a third-person Battle Royale esports game where 100 players jump off a battle bus and parachute to their selected landing area. This is the place where they will loot, obtain mats, and fight until only one man remains. The prize money for Fortnite was so large until 2021 that most players gave up after the prize pool was reduced to only $20,000,000 annually.
The Blackheart Cup was the first tournament ever organized, and players like bugha and bizzle did particularly well. Nobody could have predicted that a year later, one of the greatest esports events in history would take place. The overall prize pool for the Fortnite World Cup soloists was $100,000,000.00, with a prize pool of $30,000,000.00 for solos.
To be clear, the winner of first place received $3,000,000. After months of preparation and over 8 hours of daily practice, a 16-year-old boy known online as “Bugha” (Kyle Giersdorf) won the Fortnite World Cup at the age of 16, taking home a whopping 3 million dollars.
The Battlegrounds: PlayerUnknown
The PUBG Corporation is a subsidiary of the South Korean video game firm Bluehole. It was created and distributed for the online multiplayer battle royale game PlayerUnknown’s Battlegrounds (PUBG). Initially, the game was a third-person battle royale shooter, but it was later updated to incorporate a first-person option. The game provides prize pools in the millions of dollars, as well as competitions for PUBG Mobile, the game’s mobile version.
The Garena Free Fire
Garena Free Fire is an online multiplayer Battle Royale game. The 111dots Studio designed it, and it was launched by Garena, a Singaporean company. It’s a game in which you play as a third-person shooter. In esports, the game is also acquiring a lot of traction. It was one of the most anticipated Free Fire Global tournaments ever held by Garena. The prize pool is worth $2 million and has a winner in Phoenix Force (EVOS Esports TH). In November 2021, Free Fire launched the Free Fire Asia Championship. It includes 31 teams from seven different Asian areas competing for a prize pool of $400,000 (USD).
Blizzard Entertainment’s Hearthstone is a digital collectible card game. It has grown in popularity as an esport, with events hosted by MLG and BlizzCon.
Cygames unleashed Shadowverse in 2016 as a digital collectible card game. Seasonal esport tournaments, including the annual World Grand Prix, are hosted by Cygame and Avex Inc. A professional league for the game exists as well.
The Magic (The Gathering Arena)
The Gathering Arena is a digital adaption of Wizards of the Coast’s Magic: The Gathering card game. Tabletop Since 1994, Magic has developed its own competitive strategy and environment, including the Pro Tour and World Championship. Wizards of the Coast revealed in December 2018 that an esports pool would be introduced for the game in 2019. The prize fund of $10 million is divided evenly between the original tabletop game and the new digital version of Arena. In 2019, Wizards of the Coast launched a new esports program. It kicked off with a $1 million prize pool and a special Mythic Invitational event.
The professional Magic league was terminated in 2021.
Competitive play is a feature of the Pokémon strategic video game franchise. For numerous years, the Pokémon Company has sponsored a world championship staged by its Play! Pokémon division.
The Puyo Puyo
In March 2018, the Japanese esports union accepted Puyo Puyo as an esports game. The game’s first esports event took place during Sega Fest in April 2018.
For the puzzle game Tetris, there is a Classic Tetris World Championship.
A War Thunder
War Thunder (WT) is a Gaijin Entertainment designed cross-platform MMO combat game. And it specialized in World War II military aviation, armored vehicles, and fleets that were initially launched in 2012. In late 2015, War Thunder orchestrated the first season of its Thunder League event. The player funded the tournament prize. The participants funded the contest through the purchase of unique in-game products. With a total prize pool of $57,000 split among the teams playing.
The World of Tank
World of Tanks (WoT) is a war. It is an advanced MMO tank game for PC and Xbox One. The first launch took place in 2010. Since 2012, the company has heavily invested in the World of Warcraft esports sector. A global championship is contested every year, with qualifier tournaments occurring all around the world. Some WoT competitions are also sponsored by the Electronic Sports League.
The World of Warcraft
After its release, Blizzard’s MMO World of Warcraft added PvP capabilities to the game. The game was essentially taken out of MLG between 2010 and 2011. But, Blizzard still hosts the World of Warcraft Arena Global Invitational every year. The 2013 World of Warcraft Arena Global Invitational had a prize collection of over $180,000. While the 2014 World of Warcraft Arena Invitational World Championship had a prize fund of $250,000.
A Clash Royale
A Clash Royale is a no-charge genuine strategic game. Supercell created it and combines aspects of collectible card games, and tower defense. It includes a multiplayer online war arena. The game is solely for mobile devices with a free and pay-to-beat approach. Users can pay to promote their accounts. Competitive tournaments function at a “tournament level” to ensure that everyone has the same opportunity. Anyone can go through the game’s public tournaments all the way to the world finals. Previous competition winners have received prizes of $1,000,000 and $400,000.
The Clash of Clans
The Clash of Clans is a free-to-play tower defense game. Supercell designed the COC where players use troops to attack enemy defenses. The game implores individuals without competitive gaming setups. The purpose of designing it was for mobile gadgets with a no-charge, pay-to-win pricing approach. They reported that prize money in COC tournaments is as high as 30 gems. It also featured a boat in the game. This boat conveys the participant to the Constructor when touched with the player’s fingertip.